FigmaMCP

Figma MCP setup: from download to first edit

This is the Figma MCP setup for FigmaMCP on a Mac. You download an app, open it, and follow its checklist. The app registers the plugin in Figma and connects your agent. You do not edit config files or copy tokens.

What you need

Set up

  1. Download the app

    Get FigmaMCP for Mac and open it.

    Download for Mac Version 0.1.10

  2. Follow the checklist

    The app checks for Figma, Claude Code and Codex, then installs the plugin and connects your agent. Click Add to Figma. Figma restarts once, and only if it was running and the plugin was missing. Optionally allow Accessibility so FigmaMCP can open the plugin for your AI.

  3. Restart Claude Code or Codex

    If it was already running, restart it so it loads the new tool.

  4. Ask for an edit

    Open a Figma file, then ask your agent to change it. For example: “Rename every layer called Frame 12 to match its heading.”

If something does not work

Next: Edit Figma with Claude Code, use Codex with FigmaMCP, or see what the agent can write.

Questions

Do I need a terminal?
No. The Mac app does the setup. You download it, open it and follow the checklist.
Do I need a Figma API token?
No. FigmaMCP talks to the Figma desktop app on your Mac through the Plugin API, so there is no access token to create or paste.
Why does Figma restart?
FigmaMCP adds the plugin while Figma is closed, and the plugin appears when Figma starts again. The app restarts it once, and only if it was running and the plugin was missing.
Do I have to restart Claude Code or Codex?
Yes, if it was already running. A restart lets it load the new tool.