Figma MCP setup: from download to first edit
This is the Figma MCP setup for FigmaMCP on a Mac. You download an app, open it, and follow its checklist. The app registers the plugin in Figma and connects your agent. You do not edit config files or copy tokens.
What you need
- A Mac. macOS only for now.
- The Figma desktop app. It does not run in the browser.
- Claude Code or Codex.
Set up
Download the app
Get FigmaMCP for Mac and open it.
Download for Mac Version 0.1.10
Follow the checklist
The app checks for Figma, Claude Code and Codex, then installs the plugin and connects your agent. Click Add to Figma. Figma restarts once, and only if it was running and the plugin was missing. Optionally allow Accessibility so FigmaMCP can open the plugin for your AI.
Restart Claude Code or Codex
If it was already running, restart it so it loads the new tool.
Ask for an edit
Open a Figma file, then ask your agent to change it. For example: “Rename every layer called Frame 12 to match its heading.”
If something does not work
- The file must be open in the Figma desktop app.
- If you did not allow Accessibility, open the plugin once in each file (Plugins, Development, FigmaMCP) and leave it open while your agent edits.
- The plugin has a switch, AI can edit this file. If it is off, the agent can read but not edit.
- Still stuck? Open an issue on the releases page.
Next: Edit Figma with Claude Code, use Codex with FigmaMCP, or see what the agent can write.